AI Insights · Timothy · July 2023
Top 5 Co-op Games on iOS in Africa: Q2 2023
Discover the performance trends of the top 5 co-op games on iOS in Africa for Q2 2023, including weekly downloads, revenue, and active users.
In Q2 2023, the top 5 co-op games on iOS in Africa showed varied performance trends in terms of weekly downloads, revenue, and active users. Let's dive into the specifics for each game, based on data provided by Sensor Tower.
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating trend in weekly revenue. The game peaked at approximately $37.3K in the first week of April, before experiencing a decline and then stabilizing around $31.1K in mid-June. Weekly downloads showed a slight increase towards the end of the quarter, reaching around 16.2K in the last week of June. Weekly active users displayed a positive trend, rising from 456.6K at the start of the quarter to 489.1K by the end of June.
Roblox from Roblox Corporation maintained a steady revenue stream, peaking at about $31.6K in early June. Downloads saw a notable increase, especially in the last week of June, reaching approximately 15.4K. The game also exhibited growth in weekly active users, increasing from 166.8K in late March to 190.4K by the end of June.
Clash of Clans by Supercell experienced fluctuations in weekly revenue, with notable peaks in early May and mid-June, reaching around $18.6K and $17.8K respectively. Weekly downloads remained relatively stable, with a slight increase in mid-May to about 4.5K. The number of active users showed minor variations, ending the quarter at approximately 152.1K.
Call of Duty®: Mobile from Activision Publishing, Inc. displayed a consistent revenue trend, peaking at around $16.4K in mid-May. Weekly downloads showed a steady increase, peaking at approximately 17.4K in early May. The game also saw a positive trend in active users, growing from 85.6K in late March to 95.2K by the end of June.
Township by Playrix had a stable revenue flow, with peaks in late April and mid-June, reaching around $13.4K and $11.9K respectively. Downloads fluctuated throughout the quarter, peaking at about 11.6K in late May. The game’s active users saw minor variations, ending the quarter at approximately 61.3K.
For more detailed insights and data, visit Sensor Tower.